Star Wars: Uprising
Game Engine: Unity
Platforms: iOS, Android
Role: Environment Art Director

Star Wars: Uprising is a multiplayer RPG for mobile platforms.  My focus was in art direction of environment game assets from concept to final production art. I created VisDev art as well as production assets including modeling, texturing, layout and lighting across the game.   Additionally, in collaboration with tools and rendering engineers I helped establish much of the game level art pipeline which included workflow, art tool specs, metrics and game optimizations.
Illustration by Brian Matyas
Imperial Base - Art Direction. 3D by Ziv Wong & Danny Pierce
Burnin Konn Spaceport - Art Direction, 3D, Lighting, Layout
Bespin Market - Art Direction. 3D by Pete Hanshaw
Swamp level - Art Direction. 3D by Ziv Wong
Bespin Lounge - Art Direction, Lighting, Layout. 3D by Danny Pierce
Bespin Lounge - 3d Env by Danny Pierce
Bespin Level - Art Direction, Lighting, Layout. 3D by Pete Hanshaw
Imperial Level - Art Direction. 3D by Ziv Wong
Burnin Konn Cantina - Art Direction, Lighting, Layout. 3D by Danny Pierce
Mataou Level - Art Direction, Lighting, Layout. 3D by Kaleb Aylsworth
Hoth - Art Direction. 3D by Pete Hanshaw & Danny Pierce
Anoat- Art Direction, Layout, Lighting. 3D by Kaleb Aylsworth & Pete Hanshaw
Mataou Level - Art Direction, Lighting, Layout. 3D by Kaleb Aylsworth
Imperial Level - Art Direction. 3D by Ziv Wong & Danny Pierce
© 2016