Spirit Lords
Game Engine: Unity
Platforms: iOS, Android
Role: Art Director

Spirit Lords is a multiplayer RPG for mobile platforms. From the beginning we set out to create a stylized game that was accessible and appealing to a broad market. Many of our design decisions were influenced by the mobile platform which led us to create forms, silhouettes and shape language that is easy to read on a small format screen. For this project I assembled a team of artists that could execute on the studios first real time 3d game. I created VisDev art as well as production assets and created much of the initial base geometry for the games environments which included modeling, texturing, layout and lighting.  Additionally, in collaboration with tools and rendering engineers I helped establish much of the game level art pipeline which included workflow, art tool specs, metrics and game optimizations.
© 2021 Dmitri Ellingson